<?php
//include_once 'core/class.php';
require_once 'core/system.php';
head('Сражение');
reg();
?><style>
.l_belt {
height: 64px;
background: url('http://img2.vten.ru/images/tutorial/belt_310.png') no-repeat 50% 50%;
position: relative;
text-align: center;
white-space: nowrap;
}
h1, h2, form, html, p, div, span, table, tbody, td, tr, img {
margin: 0;
padding: 0;
}
.belt_item {
display: inline-block;
width: 64px;
height: 64px;
margin: 0 3px;
background: url('http://img1.vten.ru/images/tutorial/slot_68.png') no-repeat 50% 50%;
text-align: center;
text-decoration: none;
color: #fff;
position: relative;
}
.belt_item_icn {
width: 32px;
height: 32px;
position: absolute;
top: 17px;
right: 16px;
z-index: 50;
}
.time_lock_i {
width: 32px;
height: 23px;
position: absolute;
top: 17px;
right: 16px;
z-index: 100;
background: rgba(0, 0, 0, .7);
padding-top: 9px;
}
?></style<?
$weapo = $user['strength']+$user['dobav'];
$tanki='';
if($user['vip']==1){ $shans =70; }else{ $shans = 40;}
$weapon = $weapo;
if($user['level']<30){ $weapon = $weapon+200;}
$bb = mt_rand(1,100);
$crit = ($bb<=$user['crit']) ? true : false;
$bbb = mt_rand(1,100);
$sok = ($bbb<=30) ? true : false;
if($sok==1){ $takt= $weapon * $user['sokru'] / 100; $takt = ceil($takt); $weapon = $weapon +$takt;}
$weapon = $weapon +$takt;
if($crit == 1){ $weapon = $weapon * 1.5; $weapon = ceil($weapon); }
$plazma = $user['strength']+$user['dobav'];
$messi = ($crit==1) ? '<font color=red>(крит)</font>' : '';
$am1_time = $user['am1_time'] -time();
if($am1_time<=0){ $am1_time =''; }
$am2_time = $user['am2_time'] -time();
if($am2_time<=0){ $am2_time =''; }
$apteka_time = $user['apteka_t'] -time();
if($apteka_time<=0){ $apteka_time =''; }
$next = 0;
if($user['s_pet']==1){
$pet = $dbc->query("SELECT `name`,`str`,`spec` FROM `user_pets` WHERE `id_user` = '".$user['id']."' LIMIT 1")->fetch_assoc(); $next = $pet['str']; }
$rast = ($next>0 and $pet['spec']==2) ? $next : 0 ;
if($user['pers']==1){ $dob=2; } else { $dob=1; }
$aluko = $dbc->query("SELECT `max_health`,`health`,`id` ,`name`,`time`,`money`,`strength`,`def`,`spec`,`otrava`,`img` FROM `monster` WHERE `user`='".$user['id']."' LIMIT 1")->fetch_assoc();
$cc = $aluko['health']/$aluko['max_health']*100;
$cc = floor($cc);
if(!$aluko){ $_SESSION['message']=' Монстр убит или сбежал';
header ('location: fost.php');exit(); }
//if($user['pers']==1){ $dob=2; }esle{ $dob=1; }
function dead_bos(){
global $user;
global $dbc;
global $aluko;
global $dob;
global $shans;
$byl = mt_rand(1,4);
$dbc->query("UPDATE `monster` SET `health`=0, `user` = 0, `time`=0 ,`otrava`='".$byl."' WHERE `id`='".$aluko['id']."'");
/*
$ff = mt_rand(1,100);
if($ff<=70){
$bc = "<img src=img/new/gift.png width='16' height='16'>+1";
$all = 1; }else { $all = 0;
$bc = ""; }
*/
$bc ="";
if($user['level']<15){ $limit = 50; $kr =1; }elseif($user['level']>=15){ $limit= 15; $kr =1; }
if($user['level']>=25){ $limit = 20; $kr =1; }
if($user['level']>=45){ $limit = 30; $kr =2; }
if($user['level']>=55){ $limit = 50; $kr =3; }
if($user['level']>=65){ $limit = 80; $kr =4; }
if($user['level']>=75){ $limit = 100; $kr =5; }
if($user['level']>=85){ $limit = 250; $kr =6; }
if($user['level']>=95){ $limit = 500; $kr =7; }
$bon = $dbc->query("SELECT * FROM `bonus` WHERE `user` = '".$user['id']."' LIMIT 1")->fetch_assoc();
if($bon['kris']==1){
$kr = $kr+2;
$limit = $limit+20;}
if($user['vip']==1){ $kr = $kr*2;}
if($user['lim']<$limit){
$sp = mt_rand(1,100);
}else{ $sp = 101; }
if($sp<=20){ $vi ='Вы нашли <img src="img/money/money.png"> 1';
$dbc->query("UPDATE `users` SET `gold`=`gold`+1,`lim`=`lim`+1 WHERE `id`='".$user['id']."'"); }else { $vi = '';
}
$sion = 0;
$vis ='';
if($user['vip']==1){ $sion = $aluko['money']/2; $vis =' <span class=iLegendary>бонус vip: </span><img src=img/stat/sera.png>'.$sion.'';}
//if($user['clan']>0 and $user['level']>14){ $dbc->query("UPDATE `clan` SET `tour`=`tour`+'".$dob."' WHERE `id`='".$user['clan']."'"); }
$baba = $aluko['money']+$sion;
// Начисляем рубины
$dbc->query("UPDATE `users` SET `serebro`=`serebro`+'".$baba."' WHERE `id`='".$user['id']."'");
$dbc->query("UPDATE `clan` SET `sera`=`sera`+10 , `s_l`=`s_l`+10 WHERE `les`=1");
if($aluko['otrava']==3 and $user['level']>=40){
$dbc->query("UPDATE `dop` SET `otr`=`otr`+1 WHERE `user`='".$user['id']."'"); }
if($user['ob']==5){
$dbc->query("UPDATE `users` SET `ob`=`ob`+1 WHERE `id`='".$user['id']."'");}
$dbc->query("UPDATE `rang` SET `les`=`les`+1 WHERE `user`='".$user['id']."'");
$item='';
$park = mt_rand(1,20);
if($user['lim']<$limit and $park==2 and $aluko['spec']>0){
$buy=$dbc->query("SELECT * FROM `it_pet` where `spec`='".$aluko['spec']."' order by rand() ")->fetch_assoc();
$dbc->query("INSERT INTO `art_pet` (user_id,status,nik,strong,hp,prot,crit,regen,level,tip,class,lite,coin,img) values('".$user['id']."','".$buy['status']."','".$buy['nik']."','".$buy['strong']."','".$buy['hp']."','".$buy['prot']."','".$buy['crit']."','".$buy['regen']."','".$buy['level']."','".$buy['tip']."','".$buy['class']."','".$buy['lite']."','".$buy['coin']."','".$buy['img']."')");
$it = $dbc->insert_id;
$item='Найдена Вещь <a href=info_it.php?ids='.$it.'><span class='.$buy['lite'].'>'.$buy['nik'].'</a>';
}
$bi = mt_rand(1,100);
if($bi<=$shans){ $viv ='Вы нашли <img src="img/new/kr.png">'.$kr.'';
$dbc->query("UPDATE `users` SET `tour`=`tour`+'".$kr."' WHERE `id`='".$user['id']."'");
$dbc->query("UPDATE `clan` SET `tour`=`tour`+'".$kr."' WHERE `id`='".$user['clan']."'");
$_SESSION['snow']="$viv";}
$_SESSION['message']=' '.$aluko['name'].' убит.. <img src=img/stat/sera.png>'.$aluko['money'].' '.$vi.' '.$vis.' '.$item.' '.$bc.' ';
header ('location: fost.php');exit();
}
/////Элексир
if(isset($_GET['el'])){
if ($user['apteka_t'] > time()) {
header('location:battle.php');exit;}
If($user['apteka']<=0){
$loki = '<font color=grey> У вас нет зелий</font>';
$_SESSION['logi']="$loki"; header('location:battle.php');exit;}else{
$min = '<font color=green> Вы использовали зелье, здоровье восстановлено</font>';
$_SESSION['logi']="$min";
$dbc->query("UPDATE `users` SET `health`='".$user['max_health']."',`apteka_t` = '" .
(time() + 40) . "' ,`apteka`=`apteka`-1 WHERE `id`='".$user['id']."'");header('location:battle.php');exit;}}
/////////Простой Удар
if(isset($_GET['jump'])){
If($user['udar']>time()){
$loki = '<font color=grey> Промах!</font>';
$_SESSION['logi']="$loki"; header('location:battle.php');exit;}
$lolvamp = mt_rand(1,100);
$lolpet = mt_rand(1,100);
$hill = $user['strength'] * $user['vampir'] / 100; $hill = ceil($hill);
$hill = ($lolvamp<=20) ? $hill : 0;
$last_pet = ($lolpet<=25) ? $pet['str'] : 0;
$conf=$hill+$last_pet;
$conf=$conf+$user['health'];
$itog = ($conf>=$user['max_health']) ? $user['max_health'] : $conf;
$ma = ($lolvamp<=20) ? ' ,похитив '.$hill.' здоровья' : '';
if($user['health']<$user['max_health'] and $lolpet<=25 || $lolvamp<=20){
$dbc->query('UPDATE `users` SET `health` = "' .$itog. '" WHERE `id` = "' . $user[id] . '"'); }
$bon = $dbc->query("SELECT * FROM `bonus` WHERE `user` = '".$user['id']."' LIMIT 1")->fetch_assoc();
if($bon['les']==1){
$den = $weapon * 30 / 100;
$weapon = $weapon+$den;}
$vi ='';
$ket = $weapon*$aluko['def']/100;
$weapon = $weapon - $ket;
$weapon = floor($weapon);
/*
$re = $weapon;
$re = $re - $aluko['def'];
$weapon = ($re>0) ? $re : 1;
*/
$wep = $weapon;
if($lolpet<=25 and $pet['spec']==1){
$vi = '</br><font color=green>Ваш питомец '.$pet[name].' зацепил '.$aluko['name'].' на '.$pet['str'].'</font>'; $weapon = $weapon+$pet['str']; }
if ($weapon >= $aluko['health']) {
Oput($weapon);
dead_bos(); }
else{
$dbc->query("UPDATE `monster` SET `health`=`health`-".$weapon." WHERE `id`='".$aluko['id']."'");
$dbc->query("UPDATE `users` SET `udar` = '" .(time() + 2) . " ' WHERE `id` = '" . $user['id'] . "'");
$maxty = ($sok==1) ? 'Сокрушил' : 'Ударил';
$suk = '<font color=green> Ты '.$maxty.' '.$aluko['name'].' на '.$wep.' '.$messi.'</font>'.$ma.''; }
If($user['s_pet']==1 and $user['health']<$user['max_health'] and $lolpet<=25){
If($pet['spec']==2){
$vi = '</br><font color=lime> '.$pet['name'].' Исцелил тебя на '.$last_pet.'</font>';
}}
Oput($weapon);
$mob_udar = mt_rand(1,2);
$tf = $aluko['strength'];
$tf = $tf - $user['defense'];
$mob_uron = ($tf>0) ? $tf : 0;
if($mob_udar == 2){
$wow = array('ударил','укусил','ранил');
shuffle($wow);
$tanki = '</br><font color=red> '.$aluko['name'].' '.$wow[0].' тебя на '.$mob_uron.'</font>';
if($mob_uron>0){
if ($mob_uron > $user['health']) {
$dbc->query("UPDATE `users` SET `health`='100' WHERE `id`='".$user['id']."'");
header ('location:death.php');exit();
}else{ $dbc->query("UPDATE `users` SET `health`=`health`-".$mob_uron." WHERE `id`='".$user['id']."'");}
}
}
$suk.=$tanki;
$suk.=$vi;
$_SESSION['logi']="$suk";
header('location:battle.php');exit();}
//////Душа Тени
if(isset($_GET['dusha'])){
if($user['dobav'] > 0) { header('location:battle.php');exit;}
if($user['am1_time'] > time()) { header('location:battle.php');exit;}else{
$basik = 0;
$ins ='';
if($user['pers']==1 and $user['amulet1']>4){
$basik = $user['defense'] * 30 / 100;
$basik = ceil($basik);
$ins ='<span class=iLegendary>дополнительно + '.$basik.' силы , Эффект: Ярость Воина</span>'; }
$astor = $plazma * $user['ten'] / 100;
$astor = ceil($astor);
$astor = $astor+$basik;
$dbc->query('UPDATE `users` SET `am1_time` = "' .(time() + 60) . '",`dobav`=`dobav`+"'.$astor.'" WHERE `id` = ' . $user['id'] . '');
$maw = '<font color=green> Ты активировал Душа Теней (Сила +'.$astor.') '.$ins.'</font>';
$_SESSION['logi']="$maw"; header('location:battle.php');exit;}}
////// Плазма
if(isset($_GET['plazm'])){
if($user['am2_time'] > time()) { header('location:battle.php');exit;}else{
$dbc->query('UPDATE `users` SET `am2_time` = "' . (time() + 60) . '" WHERE `id` = "' . $user['id'] . '"');
$astor = $user['strength'] * $user['plazm'] / 100;
$astor = ceil($astor);
$astor = $astor+$plazma;
if($crit==1){$tali= $astor * 50 / 100; $tali = ceil($tali); $astor = $astor+$tali;$mess =' <font color=red>(крит)</font>';}
$in ='';
$sh = mt_rand(1,3);
if($user['pers']==2 and $user['amulet2']>4 and $sh==2){
$astor = $astor*2;
$in =' <span class=iLegendary>Сила удвоена, Эффект: Гнев Мага</span>';}
if ($astor >= $aluko['health']) { dead_bos();
$sukm = '<font color=blueviovet> Лучи плазмы сожгли '.$aluko[name].' '.$in.'</font>';
Oput($astor);
}else{
Oput($astor);
$dbc->query("UPDATE `monster` SET `health`=`health`-".$astor." WHERE `id`='".$aluko['id']."'");
$maw = '<font color=blueviolet> Лучи плазмы пронзили '.$aluko[name].' раня на '.$astor.' '.$mess.' '.$in.'</font>'; $_SESSION['logi']="$maw"; header('location:?');exit;}}}
include 'acss.php';
$tes = $aluko['time']-time();
if(Sec2Time($tes)>0){ ?><center><span class="iLegendary">Монстр под защитой <?=Sec2Time($tes)?></span></center><? }
?><div class="combati">
<div class="combati-enemy">
<table width="100%" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td width="39" valign="top">
<div class="img-enemy">
<img src="/img/forest/<?=$aluko['img']?>.png" width="32" height="32" alt="."/></div>
</td>
<td valign="top">
<div class="name">
<b><?=$aluko['name']?>(<?=$cc?>%)</b>
</div>
<div class="progress-hp">
<div class="hp-feel" style="width:<?=$cc?>%" id="hpFill"></div>
<div class="hp-health">
<span id="flashEnemyDamage" class="deltaEnemyDamage"><?=$aluko['health']?></span> <span class="va-m">/ <?=$aluko['max_health']?></span>
</div>
<div class="hp-damage flashEnemyDamage"></div>
</div>
</td>
</tr>
</tbody>
</table>
</div><?
/*
?><div class="combat-line"><a href="?jump" class="btn-aqua btn-potion"><img class="link-icon" src="/img/log/2.png" alt="" width="12" height="12"><span>Атаковать</span></a></div><?
If($am2_time <= 0){ ?><div class="combat-line"><a href="?plazm" class="btn-red"><img class="link-icon" src="/img/log/3.png" alt="" width="12" height="12"><span>Сияние Плазмы</span></a></div><?}else{?><div class="combat-line"><a href="/battle.php?plazm" class="btn-red inactive inactive25"><img class="link-icon"src="/img/log/3.png" alt="" width="12" height="12"><span>Сияние Плазмы</span> <span class="locked-time"><?=Sec2Time($am2_time)?></span></a></div><?}
If($am1_time <= 0){?><div class="combat-line"><a href="/battle.php?dusha" class="btn-red"><img class="link-icon" src="/img/log/4.png" alt="" width="12" height="12"><span>Душа Тени </span></a></div><?}else{?><div class="combat-line"><a href="/battle.php?dusha" class="btn-red inactive inactive25"><img class="link-icon" src="/img/log/4.png" alt="" width="12" height="12"><span>Душа Тени</ span> <span class="locked-time"><?=Sec2Time($am1_time)?></span></a></div><?} If($apteka_time <= 0){?><div class="combat-line"><a href="/battle.php?el" class="btn-aqua btn-potion"><img class="link-icon" src="/img/log/5.png" alt="" width="12" height="12"><span>Зелье Здоровья(<?=$user['apteka']?>)</span></a></div><? }Else{ ?></div><div class="combat-line"><a href="/battle.php?el" class="btn-aqua inactive-skill inactive50"><img class="link-icon" src="/img/log/5.png" alt="" width="12" height="12"><span>Зелье Здоровья(<?=$user['apteka']?>)</span> <span class="locked-time"><?=Sec2Time($apteka_time)?></span></a></div><?}
*/
?></div><?
?><div class="combat-line"><a href="?jump" class="btn-aqua btn-potion"><img class="link-icon" src="/img/log/2.png" alt="" width="12" height="12"><span>Атаковать</span></a></div><?
?></div><div class="l_belt">
<?
?><a class="belt_item" href="?dusha" title="Душа Тени">
<div class="belt_item_icn">
<div id="weap_1" class="weap_container weap_1">
<div class="weap_text">
<span name="weap" weapId="1" time="<?=$am1_time?>"><?=$am1_time?></span>
</div>
</div>
</div>
</a>
<?
?><a class="belt_item" href="?plazma" title="Сияние Плазмы">
<div class="belt_item_icn">
<div id="weap_2" class="weap_container weap_2">
<div class="weap_text">
<span name="weap" weapId="2" time="<?=$am2_time?>"><?=$am2_time?></span>
</div>
</div>
</div>
</a>
<a class="belt_item" href="?el" title=""Зелье Здоровья">
<div class="belt_item_icn">
<div id="weap_3" class="weap_container weap_3">
<div class="weap_text">
<span name="weap" weapId="3" time="<?=$apteka_time?>"><?=$apteka_time?></span>
</div>
</div>
</div>
</a>
</div>
<?
?><div class="block item_center">
<a href="?jump">
<div id="weap_4" class="weap_container weap_4">
</span>
</div>
</a>
<?
?>
<a href="?dusha">
<div id="weap_1" class="weap_container weap_1">
<div class="weap_text">
<span name="weap" weapId="1" time="<?=$am1_time?>"><?=$am1_time?></span>
</div>
</div>
</a>
<?
?>
<a href="?plazm">
<div id="weap_2" class="weap_container weap_2">
<div class="weap_text">
<span name="weap" weapId="2" time="<?=$am2_time?>"><?=$am2_time?></span>
</div>
</div>
</a>
<?
?>
<a href="?el">
<div id="weap_3" class="weap_container weap_3">
<div class="weap_text">
<span name="weap" weapId="3" time="<?=$apteka_time?>"><?=$apteka_time?></span>
</div>
</div>
</a>
<?
?></div><?
if($user['s_pet']==1){?><div class="info-box"><font color=orange>Помощник</font>: <font color=grey><?=$pet['name']?></br></div><?}
if (isset($_SESSION['logi'])){?>
<div class="b-panel-new dblue-panel bordered mt2">
<div class="panel-inner-2"><?=$_SESSION['logi']?></div></div><? $_SESSION['logi']=NULL; }
if ($user['level'] <30) { ?><span class="info">Усиление новичка : Сила в призрачном лесу +200</span><? }
?></div></div><?
foot();
?><script src="styles/jss/weap.js"></script><?
?><script src="styles/jss/cout.js"></script><?
?><script src="styles/jss/gg.js"></script><?
?><script src="/styles/cout.js?v=1544436385300" type="text/javascript"></script><script type="text/javascript">
$(document).ready(function() {
countdownAnimate("12", 0, 59983, null, "belt_item");
});
<?
?>