<?php
$root = $_SERVER['DOCUMENT_ROOT'];
include_once($root . '/core/base.php');
include_once($root . '/core/func.php');
include_once($root . '/core/head.php');
falseauth();
$chanceDrop = false;//100% шанс выпадение
$doubleReward = false;//опыт и серебро + 100%
///
//Ид врага
$id = Func::clearInt(isset($_GET['id']) ? intval($_GET['id']) : null);
$campBoss = DB::getInstance()->queryFetch("SELECT * FROM `camp_boss` WHERE `id` = ?", [$id]);
$camp = DB::getInstance()->queryFetch("SELECT * FROM `camp` WHERE `id` = ?", [$campBoss['chapter']]);
$campLast = DB::getInstance()->queryFetch("SELECT * FROM `camp_boss` WHERE `id` = ?", [$campBoss['id']]);
$campUser = $base->query("SELECT * FROM `camp_user` WHERE `id_user` = '" . $u['id'] . "' ")->fetch();
$campFight = DB::getInstance()->queryFetch("SELECT * FROM `camp_fight` WHERE `id_user` = ?", [$u['id']]);
$campReward = DB::getInstance()->queryFetch("SELECT * FROM `camp_boss` WHERE `id` = ?", [$campFight['id_boss']]);
$campBossBack = DB::getInstance()->queryFetch("SELECT * FROM `camp_boss` WHERE `point` = ?", [$campUser['point']]);
$harden_reward = $base->query("SELECT * FROM `harden_reward` WHERE `id_user` = '" . $u['id'] . "' ")->fetch();
$outline = $base->query("SELECT * FROM `harden_user` WHERE `id_user` = '" . $u['id'] . "' and `clothing_type` = '" . $harden_reward['clothing_type'] . "' and `mark` = '" . $harden_reward['mark'] . "' ")->fetch();
//$outline = DB::$dbs->queryFetch("SELECT * FROM `harden_user` WHERE `id_user` = ? AND `clothing_type` =? AND `mark` =?", [$u['id'],$harden_reward[clothing_type],$harden_reward[mark]]);
//
//Постройки бонус
if ($u['id_castle'] > 0) {
$castleViewBuild = DB::getInstance()->queryFetch("SELECT * FROM `castle_build` WHERE `id_castle` = ? AND `idBuild` = ?", [$u['id_castle'], '1']);
$bonusCastleExp = $campReward['exp'] * $castleViewBuild['bonus'] / 100;
}
///
##rESOURS
$rewardEmeralds = $harden_reward['resours'];
$rewardSapphire = $harden_reward['resours'];
$rewardRuby = $harden_reward['resours'];
#######Изумруды
if ($u['kindom'] == 1)
$rewardEmeralds = $harden_reward['resours'] * 2;
###Сапфиры
else if ($u['kindom'] == 2)
$rewardSapphire = $harden_reward['resours'] * 2;
##Рубины
else if ($u['kindom'] == 3)
$rewardRuby = $harden_reward['resours'] * 2;
####
//
//Победа
if ($campFight['status'] == 'win') {
$status = '<img src="/images/win.png" width="150px" > ';
$rewardresours = $campReward['resours'];
$rewardExp = ceil($campReward['exp'] + $bonusCastleExp);
if ($campUser['gold'] < ($u['level'] * 2))
$rewardgold = 2;
else
$rewardgold = 0;
}
if ($campFight['status'] == 'lose') {
$status = '<img src="/images/lose.png" width="150px" > ';
$rewardresours = ceil($campReward['resours'] / 100);
$rewardExp = ceil($campReward['exp'] / 100 + $bonusCastleExp);
}
$vipActive = User::getVip();
if ($vipActive['activeTime'] > time() && $vipActive['status'] == 'on') {
$rewardresours = $rewardresours + ceil($rewardresours * $vipActive['bonus'] / 100);
$rewardExp = $rewardExp + ceil($rewardExp * $vipActive['bonus'] / 100);
}
///
//Акция на серебро и опыт + 100%
if ($doubleReward == true) {
$rewardresours *= 1;
$rewardExp *= 1;
}
/////
///
//Запись боя
if (isset($_GET['go'])) {
if (empty($camp['id'])) {
$_SESSION['error'] = "Такой противник не существует ";
header("Location: /fight/?chapter=" . $campUser['id_chapter'] . "");
exit();
}
if ($camp['id'] > $campUser['chapter']) {
$_SESSION['error'] = "Призошла ошибка ";
header("Location: /fight/?chapter=" . $campUser['id_chapter'] . "");
exit();
} else if ($u['fatigue'] >= 90) {
$_SESSION['error'] = "Вы слишком устали";
header("Location: /fight/?chapter=" . $campUser['id_chapter'] . "");
exit();
} else if ($campBoss['point'] > $campUser['point']) {
$_SESSION['error'] = "Слишком рано для этого противника" . NEXT_LINE . " Победите сначало " . $campBossBack['name'];
header("Location: /fight/?chapter=" . $campUser['id_chapter'] . "");
exit();
}
if ($campUser['id_chapter'] >= 5)
$campUser['id_chapter'] = 5;
$base->query('UPDATE `users` SET `fatigue` = "' . ($u['fatigue'] + rand(1, 10)) . '" WHERE `id` = "' . $u['id'] . '"');
$base->query("INSERT INTO `camp_fight` SET `id_boss` = '" . $campBoss['id'] . "' , `id_user` = '" . $u['id'] . "' , `enemyName` = '" . $campBoss['name'] . "'
, `maxHealthEnemy` = '" . $campBoss['health'] . "' , `HealthEnemy` = '" . $campBoss['health'] . "' , `chapter` = '" . $campUser['id_chapter'] . "' ");
$chanceRandWinHarden = 50;
########Выпажение карт 100%
if ($chanceDrop = true) {
$chanceRandWinHarden = 100;
}
$id_chapter = $campUser['id_chapter'];
//if($id_chapter > 4 )
// $id_chapter=4;
if (!$harden_reward) {
$base->query("INSERT INTO `harden_reward` SET `id_user` = '" . $u['id'] . "' , `mark` = '" . $id_chapter . "'
, `clothing_type` = '" . $campBoss['clothing_type'] . "' , `rand` = '" . rand(1, 100) . "' , `rand_win` = '" . $chanceRandWinHarden . "' , `resours` = '" . rand(1, 15) . "' ");
}
$base->query("UPDATE `harden_reward` SET `mark` = '" . $id_chapter . "'
, `clothing_type` = '" . $campBoss['clothing_type'] . "' , `rand` = '" . rand(1, 100) . "' , `amount` = '" . rand(1, 5) . "' , `resours` = '" . rand(1, 15) . "' WHERE `id_user` = '" . $u['id'] . "'");
header("Location: /fight/camp/");
exit();
}
if (isset($_GET['get'])) {
if ($harden_reward['rand_win'] >= $harden_reward['rand']) {
if (!$outline) {
$base->query("INSERT INTO `harden_user` SET `clothing_type` = '" . $harden_reward['clothing_type'] . "' , `id_user` = '" . $u['id'] . "' , `amount` = '" . ($harden_reward['amount']) . "' , `mark` = '" . $harden_reward['mark'] . "' ");
} else {
//Доп награда камни и схема
$base->query("UPDATE `harden_user` SET `amount` = '" . ($outline['amount'] + $harden_reward['amount']) . "'
WHERE `id_user` = '" . $u['id'] . "' and `clothing_type` = '" . $harden_reward['clothing_type'] . "' and `mark`= '" . $harden_reward['mark'] . "' ");
}
}
$fight->addExpCastle($rewardExp);
//
//Event m=new t=year
//
Func::getPointGlory($rewardExp);
DB::getInstance()->query("UPDATE " . USERS . " SET `emeralds` = ? ,`sapphire` = ? , `ruby` = ? , `tournamentKill` = ? WHERE `id` = ?",
[$u['emeralds'] + $rewardEmeralds, $u['sapphire'] + $rewardSapphire, $u['ruby'] + $rewardRuby, $u['tournamentKill'] + 1, $u['id']]);
///
$base->query("UPDATE `users` SET `silver` = '" . ($u['silver'] + $rewardresours) . "' ,
`exp` = '" . ($u['exp'] + $rewardExp) . "' , `gold` = '" . ($u['gold'] + $rewardgold) . "' WHERE `id` = '" . $u['id'] . "'");
$base->query("UPDATE `users` SET `health` = '" . $u['max_health'] . "' WHERE `id` = '" . $u['id'] . "'");
//Task fight
// 1 - что нужно выполнить
// 2-локация
TaskPerformence::setTask("fight", "camp", '1');
$base->query("UPDATE `camp_user` SET `gold` = '" . ($campUser['gold'] + $rewardgold) . "' WHERE `id_user` = '" . $u['id'] . "'");
if ($campFight['status'] == 'win' AND $campUser['point'] <= $campReward['point']) {
DB::getInstance()->query("UPDATE `camp_user` SET `point` = ? WHERE `id_user` = ? ", [$campUser['point'] + 1, $userID]);
}
if ($campFight['status'] == 'win' AND $campUser['point'] <= $campReward['point'] and $campReward['who'] == 'boss') {
DB::getInstance()->query("UPDATE `camp_user` SET `point` = ? , `chapter` = ? WHERE `id_user` = ? ",
[$campUser['point'] + 1, $campUser['chapter'] + 1, $userID]);
}
$base->query("DELETE FROM `harden_reward` WHERE `id_user` = '" . $u['id'] . "'");
$base->query("DELETE FROM `camp_log` WHERE `id_user` = '" . $u['id'] . "'");
$base->query("DELETE FROM `camp_fight` WHERE `id_user` = '" . $u['id'] . "' ");
if ($u['save'] <= 2) {
DB::getInstance()->query("UPDATE " . USERS . " SET `save` = ? WHERE `id` = ? ", ['3', $u['id']]);
header("Location: /start/kindom/");
exit();
}
$_SESSION['success'] = "Награда получена";
header("Location: /fight/?chapter=" . $campUser['id_chapter'] . "");
exit();
}
//Проверяет есть ли кампания в $campUser
if (!$campUser) {
header("Location: /camp/");
exit();
}
switch ($act) {
default:
//Проверка боя
if ($campFight) {
header("Location: /fight/camp/");
exit();
}
//Победа
if ($campFight['status'] == 'win') {
header("Location: /fight/camp/reward/");
exit();
}
if ($campFight['status'] == 'lose') {
header("Location: /fight/camp/reward/");
exit();
}
if ($u['fatigue'] >= 0 and $u['fatigue'] < 50)
$color = 'lime';
else if ($u['fatigue'] >= 50 and $u['fatigue'] < 90)
$color = 'orange';
else if ($u['fatigue'] >= 90)
$color = 'tomato';
echo div('ssilki_dop11 b_block p_0 center') . 'Усталость:' . Func::color($color) . $u['fatigue'] . '%' . COLOR_CLOSE . ($u['fatigue'] >= 1 ? '' . NEXT_LINE . timer_wait('fight', $u['last_update']) . DIV_CLOSE . '' : '') . '';
echo '<div class=" center" >
<div style="background:#25252;display:block;min-height:100px;font-size:12px;overflow: hidden;" >';
$i = 1;
//Вывод врагов
$c = $base->query("SELECT * FROM `camp_boss` WHERE `chapter` = '" . $campUser['id_chapter'] . "' and `point` <= '" . $campUser['point'] . "' ")->fetchAll();
foreach ($c as $campList) {
if ($campList['who'] == 'boss') {
echo NEXT_LINE;
echo span('ribbon green bold') . span('r_end') . span('r_cntr') . 'Босс' . SPAN_CLOSE . SPAN_CLOSE . SPAN_CLOSE;
}
if ($campList['chapter'] < 5) {
echo '
<a class="info_enemy p_0" style="background-color:#0D1518;" href="/fight/' . $campList['id'] . '/go/" ><div class="t_norm clrt1 ">' . Func::clearString($campList['name']) . DIV_CLOSE . '
<img src="/images/camp/' . $campList['chapter'] . '/' . $campList['id'] . '.png" width="100% height="100" alt="" />
<div class="okr_m_text">
' . DIV_CLOSE . '
</a>';
} else {
echo '
<a class="info_enemy" style="background-color:#0D1518;" href="/fight/' . $campList['id'] . '/go/" ><div class="t_norm clrt1 ">' . Func::clearString($campList['name']) . DIV_CLOSE . '
<img src="/images/camp/' . $campList['chapter'] . '/' . $campList['id'] . '.jpg" width="100px" alt="" />
<div class="okr_m_text">
' . DIV_CLOSE . '
</a>';
}
if ($i == 3)
echo NEXT_LINE;
$i++;
}
echo DIV_CLOSE . DIV_CLOSE . DIV_CLOSE;
echo ' <div class="center"> <span class="bold lime">Золота добыто </span><br/><img src="/images/icons/gold.png">' . $campUser['gold'] . ' из <img src="/images/icons/gold.png"> ' . ($u['level'] * 2) . ' </div>';
echo NEXT_LINE . '<a class="ssilki2" href="/camp/?back_chapter=true" ><span class="white"> <div class="ssilki_dop p_0"><img src="/images/icons/back.png" width="45px" alt="" /> Вернуться назад </span> ' . NEXT_LINE . DIV_CLOSE . '</a>';
break;
//Атака
case 'attack':
//Формула урона
if ($campFight['healthEnemy'] <= 0) {
$base->query("UPDATE `camp_fight` SET `status` = 'win' WHERE `id_user` = '" . $u['id'] . "'");
header("Location: /fight/camp/reward/");
exit();
}
if ($u['health'] <= 0) {
$base->query("UPDATE `camp_fight` SET `status` = 'lose' WHERE `id_user` = '" . $u['id'] . "'");
header("Location: /fight/camp/reward/");
exit();
}
$powerUser = round(($u['power'] / 100 * 25));
$powerEnemy = round(($campReward['power'] / 100 * 25));
$blockUser = ($u['block'] / 100 * 10);
$blockEnemy = ($campReward['block'] / 100 * 10);
$dmgUser = ceil($powerUser - $blockEnemy) + rand(1, 10);
$dmgEnemy = ceil($powerEnemy - $blockUser) + rand(1, 10);
if ($dmgUser < 1)
$dmgUser = rand(1, 3);
if ($dmgEnemy < 1)
$dmgEnemy = rand(1, 3);
$dmg_time = $u['last_attack'] - time(); //выводим сколько до удара сек
//Если совершили удар , то время в last_attack
if ($dmg_time == 4)
$dmgUser = '1'; //Промах
if ($dmg_time == 3)
$dmgUser = round(ceil($dmgUser / 100 * 10)); // 10 % урона
if ($dmg_time == 2)
$dmgUser = round(ceil($dmgUser / 100 * 50)); // 50 % урона
if ($dmg_time == 1)
$dmgUser = round(ceil($dmgUser / 100 * 75)); // 75 % урона
if ($dmg_time == 0)
$dmgUser = round(ceil($dmgUser)); // 100 % урона
//
$skill_crit = $base->query("SELECT * FROM `skill_user` WHERE `id_user` = '" . $u['id'] . "' and `id_skill` = '1' ")->fetch();
$skill_dodje = $base->query("SELECT * FROM `skill_user` WHERE `id_user` = '" . $u['id'] . "' and `id_skill` = '2' ")->fetch();
$skill_block = $base->query("SELECT * FROM `skill_user` WHERE `id_user` = '" . $u['id'] . "' and `id_skill` = '3' ")->fetch();
if ($skill_crit['chance_operation'] >= rand(1, 100)) {
$dmgUser = ceil($dmgUser + ($dmgUser / 100 * $skill_crit['bonus_percent']));
$status_skill_crit = true;
}
if ($skill_dodje['chance_operation'] >= rand(1, 100)) {
$dmgEnemy = 0;
$status_skill_dodje = true;
}
if ($skill_block['chance_operation'] >= rand(1, 100)) {
$dmgEnemy = ceil($dmgEnemy - ($dmgEnemy / 100 * $skill_block['bonus_percent']));
$status_skill_block = true;
}
$base->query("UPDATE `users` SET `last_attack` = '" . (time() + 4) . "' WHERE `id` = '" . $u['id'] . "'");
$logUser = span('c_user') . 'Вы ' . SPAN_CLOSE . ' нанесли ' . span('orange') . '' . $dmgUser . SPAN_CLOSE . ' урона ' . ($status_skill_crit == true ? 'крит' : '') . '<br> ';
$logEnemy = '' . ($status_skill_dodje == true ? 'Вы увернулись от атаки<br>' : span('c_enemy') . $campFight['enemyName'] . SPAN_CLOSE . ' ударил вас ' . span('orange') . $dmgEnemy . SPAN_CLOSE . ' урона ' . ($status_skill_block == true ? 'блок' : '') . ' <br>') . ' ';
if ($dmgEnemy <= 0)
$_SESSION['dmgEnemy'] = "<font size='5px' color='white'> ПРОМАХ </font>";
else $_SESSION['dmgEnemy'] = "<font size='6px' color='red'>-" . $dmgEnemy . "</font>";
if ($dmgUser <= 0)
$_SESSION['dmgUser'] = "<font size='5px' color='white'> ПРОМАХ </font>";
else $_SESSION['dmgUser'] = '<font size="6px" color="red"> ' . ($status_skill_crit == true ? 'Крит ' : '') . ' -' . $dmgUser . COLOR_CLOSE;
$_SESSION['wound_mark'] = '<img src="/img/wound_mark.png" width=' . mt_rand(30, 60) . 'px">';
$base->query("UPDATE `camp_fight` SET `healthEnemy` = '" . ($campFight['healthEnemy'] - $dmgUser) . "' WHERE `id_user` = '" . $u['id'] . "'");
$base->query("UPDATE `users` SET `health` = '" . ($u['health'] - $dmgEnemy) . "' WHERE `id` = '" . $u['id'] . "'");
$base->query("INSERT INTO `camp_log` SET `text` = '" . $logUser . "' , `id_user` = '" . $u['id'] . "' ");
$base->query("INSERT INTO `camp_log` SET `text` = '" . $logEnemy . "' , `id_user` = '" . $u['id'] . "' ");
if (isset($_SESSION['dmgUser'])) {
msg($_SESSION['dmgUser']);
}
if (isset($_SESSION['wound_mark'])) {
msg($_SESSION['wound_mark']);
}
if (isset($_SESSION['dmgEnemy'])) {
msg($_SESSION['dmgEnemy']);
}
header('Location: /fight/camp/?r=' . mt_rand(1,10));
exit();
break;
//Страница боя
case 'start':
if ($campFight) {
if ($campFight['healthEnemy'] <= 0) {
$base->query("UPDATE `camp_fight` SET `status` = 'win' WHERE `id_user` = '" . $u['id'] . "'");
header("Location: /fight/camp/reward/");
exit();
}
if ($u['health'] <= 0) {
$base->query("UPDATE `camp_fight` SET `status` = 'lose' WHERE `id_user` = '" . $u['id'] . "'");
header("Location: /fight/camp/reward/");
exit();
}
}
//Если нету боя
if (!$campFight) {
header("Location: /fight/?chapter=" . $campUser['id_chapter'] . "");
exit();
}
$item = $base->query("SELECT * FROM `users_inv` WHERE `id_user` = '" . $u['id'] . "' AND `equip` = 'yes' AND `clothing_type`= 'weapon' ")->fetch();
if ($campUser['id_chapter'] < 5) {
$fight->view($campReward['name'], $campReward['power'], $campFight['healthEnemy'], $campReward['block'], "dmgEnemy", "/images/camp/" . $campFight['chapter'] . "/" . $campFight['id_boss'] . ".png", "$u[power]", "$u[health]", "$u[block]", "dmgUser", $u['max_health'], $campFight['maxHealthEnemy'],
"/images/camp/fon_" . $campFight['chapter'] . ".jpg", 'wound_mark');
} else {
echo div('center info ') . span('ribbon red w75') . span('r_end') . span('r_cntr') . $campReward['name'] . SPAN_CLOSE . SPAN_CLOSE . SPAN_CLOSE;
echo "<div style='background-repeat: no-repeat;background-image: url(/images/camp/" . $campFight['chapter'] . "/" . $campFight['id_boss'] . ".jpg);max-width:100%;background-position: 50% 50% ;padding:30% 0 30% 0;position:relative;z-index:2;'>";
echo "<div class='hp_del'>" . $_SESSION['dmgUser'] . DIV_CLOSE . "<div style='position:absolute;bottom:" . rand(10, 30) . "%;left:" . rand(100, 0) . "px;width:100%;'>" . $_SESSION['wound_mark'] . DIV_CLOSE . DIV_CLOSE;
//echo div('center mt3')."<img src='https://pre00.deviantart.net/a562/th/pre/f/2011/241/e/7/ork_by_sabin_boykinov-d486zil.jpg' width='200px'><div class='center'>
//<div class='hp_del'>100".DIV_CLOSE.DIV_CLOSE.DIV_CLOSE;
echo div(' mt10 center ') . ico('power') . $campReward['power'] . ico('health') . $campFight['healthEnemy'] . ico('block') . $campReward['block'] . DIV_CLOSE;
$progress = round($campFight['healthEnemy'] / $campFight['maxHealthEnemy'] * 100, 1);
if ($progress > 100)
$progress = 100;
echo div('mt10 progress_life ') . '<div class="progress_green" style="width:' . $progress . '%;">';
echo DIV_CLOSE . DIV_CLOSE . DIV_CLOSE;
echo DIV_CLOSE;
div('main mt5');
echo "Ты";
echo div(' mt10 center ') . ico('power') . $u['power'] . ico('health') . $u['health'] . ico('block') . $u['block'];
$progressHealthUser = round($u['health'] / $u['max_health'] * 100, 1);
if ($progressHealthUser > 100)
$progressHealthUser = 100;
echo div('mt10 progress_life ') . '<div class="progress_green" style="width:' . $progressHealthUser . '%;">';
echo DIV_CLOSE . DIV_CLOSE . DIV_CLOSE;
//echo DIV_CLOSE;
}
//echo DIV_CLOSE.DIV_CLOSE;
div('ssilki_dop11 b_block p_0 center');
if ($u['last_attack'] < time())
echo '<a class="btnn" href="/fight/camp/attack/" title="' . $item['name'] . '">Атаковать на 100 %
' . A_CLOSE;
else
echo '<a class="btnn" href="/fight/camp/attack/" title="' . $item['name'] . '">Атаковать на ' . timerJSFight($u['last_attack']) . '
' . A_CLOSE;
echo "</br>";
//Вывод врагов
$campLog = $base->query("SELECT * FROM `camp_log` WHERE `id_user` = '" . $u['id'] . "' ORDER BY `id` DESC LIMIT 10")->fetchAll();
foreach ($campLog as $log) {
echo ($log['text']);
}
echo "</div>";
break;
case 'reward':
div('ssilki_dop11 b_block p_0 center');
echo $status . NEXT_LINE . span('ribbon green bold') . span('r_end') . span('r_cntr') . 'Награда ' . SPAN_CLOSE . SPAN_CLOSE . SPAN_CLOSE . span('quality_5') . SPAN_CLOSE . ($rewardgold == 0 ? "" : "" . ico('gold') . $rewardgold . " золота" . NEXT_LINE) . ico('exp') . $rewardExp . " опыта и ";
echo ico('silver') . $rewardresours . " серебра" . NEXT_LINE;
if ($harden_reward['rand_win'] >= $harden_reward['rand']) {
echo span('quality_' . $harden_reward['mark'] . '') . ico('' . $harden_reward['mark'] . '') . ' Схема ' . clothing_type_rank($harden_reward['clothing_type']) . '</font> ' . $harden_reward['amount'] . 'шт ' . NEXT_LINE;
}
//
//Event new year
//
/*if($harden_reward['rand_win'] >= 50){
echo div('center').ico('snowflake').span('quality_2').'+'.$harden_reward['snowflake'].' снежинки'.DIV_CLOSE.SPAN_CLOSE;
}
*/
echo div(' mt3 mt6 center') . ico('emeralds') . span('c3') . $rewardEmeralds . ico('ruby') . span('c3') . $rewardRuby . ico('sapphire') . span('c3') . $rewardSapphire . DIV_CLOSE . SPAN_CLOSE;
echo NEXT_LINE . "<a class='btnn center' href='/fight/getReward/'>ЗАБРАТЬ НАГРАДУ </a>" . DIV_CLOSE;
//Если нету боя
if (!$campFight) {
header("Location: /fight/?chapter=" . $campUser['id_chapter'] . "");
exit();
}
//Зделать что бы fight и ид главы удалился
break;
}
unset($_SESSION['wound_mark']);
unset($_SESSION['dmgUser']);
unset($_SESSION['dmgEnemy']);
echo '<a class="ssilki2" href="/" ><span class="white"> <div class="ssilki_dop p_0"><img src="/images/icons/back.png" width="45px" alt="" /> На главную </span> ' . NEXT_LINE . DIV_CLOSE . '</a>';
//echo ' <a class="ssilki2" href="/" ><span class="white"><div class="ssilki_dop p_0"><img src="/images/icons/back.png" width="45px" alt="" /> На главную</span></a></div></div>';
//href_link('/','/images/icons/back.png', 'На главную ' );
?>
</script>
<div class="center foot_end">
<?php if ($u['admin'] > 0): ?>
<?= round(microtime(true) - $startTimeScript, 3); ?>
<?php endif; ?>
</div>
<?php